I looked at my own rule book, or guide book as well....
For Future Championship matches....
Each Teamleader can pull from a round once...and identify a connection problem. But the Teamleader must call it before the 5 minute mark in the game, or I will hold them at a loss. At the 5 minute mark of a game, no one can really tell who's going to win or not...they can speculate, but unless it's run..nobody really knows.
The Skulls would have pulled from the match, cause I talked to a good 4 of them that was seeing something. I was not there, and Omega's Team reported no glitching or lag.
So...just so everyone knows. A Teamleader can pull the match before or on, the 5 minute match of these 10 minute rounds, should his team report problems. Then ..who's hosting should be examined, or the current host needs to make sure, or try to, run match with modem reset, all other computers off...hooking direct as possible to DSL.
Switching hosts is recommended...when doable.
However...some of this must be assigned simply to providence in these matters...and being fk'd by the fickle finger of fate. The Rerun match stands. and if the problem persisted, then it wasn't meant to be.
Most Grey area issues..lay in this realm...espically covering connection and lag issues.
Any match stopped after the 5 minute mark will be assigned to the team that pulled.
So as everything else in these things..there's my official solution or alternatives to running into issues during the match rounds themselves. Just be warned....be sure the lag issue was an issue...first. All matches Stopped are a serious matter, which could cause a delay in the tourney.
~DoC