Welcome to the Basic Training class.
Class size: 4-12 max
Lesson #1 =Plane: F-16 emmerian skin.
Class breakdown: Review in the use of the controller (4 min), the HUD system (3 min), Basic flight maneuvers (4 min) TRGT chasing/aircraft control (4 min) GUN battle test (5 min).
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===Lesson #1===
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Aircraft controls.
First you must know all of your aircraft controls so you don't get killed because you don't know how to do a specific action.
You most likely know how to turn left right up and down with your left analog stick. But to master your plane you must get a good understanding of your Yaw/Rudder/Tail controls. This will help you edge even more turning power out of you plane that you did not know you had. These are your L/R bumpers. Let's see you use them. Good.
Throttle: You have min and max throttle. You will need to master just how much throttle you need, when and where to use it. You also have brakes. These are an essential part of advanced flight. If you use both in conjunction you will enable a high G turning force on your aircraft. You will need to learn just how far you can push your aircraft so you don't get killed. Make sure you don't over use it or you will find yourself in the path of a MSSL.
View selection: You need to know just what options there are for you to see with. Knowing this will help in specific conditions.
There is also an option of turning your radar selection. Learn how to use it to your advantage.
Your Weapons are you life. You must know how to select your weapons. There are many different ways to kill an opponent. Use every weapon at your disposal.
Target selection. You are not forced to kill each target before moving on. Learn to pick your target so your wingmen are best protected.
The H.U.D. System
To begin select your view so that all you see is the HUD (Heads. Up. Display.) The point of reference will be the center of your screen. You should see a W & a circle with a tip at the top. These are your weapon sight & craft direction. The W being the Weapons. To the right & left are lines and dashes. These are your angle of assent & dissent. These will help you to gain or loose speed when you need to. To the right is your altitude. This will tell you how much reserve speed you have. To gain speed, drop your nose. To your left is your speed. Watch this close to know when it is safe to pull G's and other maneuvers. To slow and you will stall out. Make sure to have extra speed to burn before you pull G's. Stalling is the leading cause of death. Lack of skill can be made up for by staying up at combat speed. Now when you are targeting an enemy take note of the information that appears around the target. On top is the distance to TRGT, next is the craft name. These will give you what you need to know before you engage. Do not engage it if you are at a disadvantage. Always stay in a position of power. Do remember that it is not just you out there. You must watch the back of your wingman. To the top of your HUD is the heading. This is great for attacking in formation & for coordination of wingmen. Top right is the timer; you most likely don't need me to tell you what this is for. To the top left is your score. To the top right of the screen is the team/game score. To the top left is the target cam & kill record. In the TRGT cam you will be able to see what your enemy is doing without turning your view from the front. To the bottom left of the screen is the radar. Use this to decide when & where to engage your enemy. Also it is for dodging MSSL’s & other ordinance of the enemy. To do this you will need to put the MSSL’s onto your 3-9 line. (The 3-9 line is from the tip of your right wing to the tip of your left wing. But make sure that you do this before the MSSL’s are inside the inner circle. To the bottom right of the screen is your weapons system and damage control. Keep close watch of these you don't want to be caught with no MSSL in the loaded position.
D-pad controls.
Next we have the D-Pad. This is the in game Comm.’s system. Use this as much as you can to free up the Radio. Use the radio for special information. Up once or twice will request others to help you with the TRGT you are locked onto. Down once or twice will call for your team mate to back away from his/her TRGT so you can take the shot. Left once will send a confirmation to the other pilots in response to what they have requested. Left twice will give out a thank you to the rest of the Squadron. Right once will send out a refusal notice so that your team will know that you can not comply with the directive. Right twice will send out a sorry message. Good for when you cause the death of another pilot.
Basic maneuvers.
Just follow me.
1) The Immelman
2) The Split S
3) Barrel Roll
4) High G Barrel Roll
5) Aileron Roll
Combat maneuvers.
O.K. Now its time to try and use all of this information to fly your plane. First maneuver is the Immelman turn. To do this you will need to note your heading to judge how well you pull this off. Start at 000. Pull straight back on the yoke/L-stick until your heading reads 180 and you are flying level but inverted. Next roll over. You should be able to do this doing an exact 180 flip when in combat. Only so you can keep in mind what direction you are headed. Don't get lost by flipping in the wrong direction. You don't want a MSSL waiting for you.
Next is the barrel roll. This is not a simple roll. To roll all you have to do is push left or right on the L-stick. To do a barrel roll you must pull on the L-stick to make a circle as you move forward. This will make you drop and raise your ALT. It should look as if you are flying straight through a barrel in the sky while staying on the edge of the barrel.
The Split S is next. For this you will need to check your heading to see how well you do this. If done perfect you will start and end with the exact same heading. Start at 000. First pull right and back hard for 180 degrees. Once you have done this you should flip all the way into inverted flight. Once here pull back on the stick to bring your heading back to 000. If done right you will have gotten your foe to go the exact other way or he will try and follow you and end up in the ground if you did this move close to enough to it.
Jinking is making any sharp maneuver to your plane and then going back to the original plain and heading. You just have to know when you can do this and when it is not enough to avoid your foes Guns/MSSLs.
Lastly is the High G aspect of all these maneuvers. You can do any of these with or without using Gs. If you are going to use Gs then make sure you have the speed to do so. Too many Gs for to long and you will stall out. Perfect TRGT for you foe to get a kill on.
With these you will be able to avoid death in most cases. You will however need to master instinctive maneuverings. There is no replacement to know what to do and when.
The TRGT chase.
To learn how to chase down your foe you will need to learn to watch and react. We will now give you a chance to do so. Stay as close as you can to me without crashing or overshooting. Also stay within my 5-7 and no more than 200 degrees of ALT change with me. We will now do a little follow the leader to get you in tune with these maneuvers. First I will start slow and add more complex maneuvers as we go. Try to keep up with me. We will see if you can pull them off in an air to air chase. This will teach you how to chase down your target using them as he does. Not to mention you will learn to fly anticipating the next move your target will make. Try to follow me in the exact path I take, Go around the same hills, under the same bridge, through the same road, and pass the same buildings, using the same maneuvers that I use. To learn how to chase down your foe you will need to learn to watch and react. We will now give you a chance to do so. Stay as close as you can to me without crashing or overshooting. Also stay within my 5-7 and no more than 200 degrees of ALT change with me.
Now how well can you use your guns? Let's see. You may now chase me in any way you wish or don't chase me at all. Your only job is to shoot me down or at least hit me. You are not however permitted to hit or kill any other aircraft. Once the time hits 5 min. live fire for guns only. Try to use all of the maneuvers you learned in order to stay alive and shoot me down. Work as a team to shoot me down.